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Download ValhallaDSP ValhallaRoom VST RTAS 1.0.8


VALHALLADSP VALHALLAROOM VST RTAS V1.0.8 X86/X64
ValhallaRoom is a versatile, true stereo algorithmic reverb. It
features several original reverberation algorithms and has been
designed from the ground up to produce a wide range of natural
reverberation sounds. Sounds range from tight ambiences and rooms,
through traditional hall and plate sounds, all the way up to vast
modulated spaces. The algorithm designs have been influenced by some
of the �classic� room simulation boxes, as well as state of the
art modern theory.
Unique Early reverb section allows user to dial in subtle and short
bursts of early reverberation energy, as well as gated reverbs up to 1
second in length.
The Late section produces natural reverb decays ranging from 0.1
seconds to 100 seconds. The decay can be controlled in 3 adjustable
frequency bands.
Both Early and Late reverb sections have adjustable modulation, to
produce sounds ranging from lush chorusing, to subtle and natural long
decays.
ValhallaRoom is true stereo. The Early and Late reverb sections are
both stereo-in, stereo-out. The spread of energy between the stereo
channels can be controlled over time, which helps preserve the input
spatial image.
The GUI has been designed for easy navigation, and is inspired by
Joseph Müller-Brockmann, NASA control panels, and Sesame Street.
A comprehensive preset browser makes saving, recalling and sharing
settings easy.
Four original reverberation algorithms:
Large Room � designed to emulate big rooms with a wide spatial
impression, with smooth �detuning� modulation
Medium Room � sparser than Large Room, with a more random
modulation
Bright Room � a lush, shinier-than-life reverb, with deep
modulation and a somewhat slower attack
Large Chamber � a smooth decay with consistent high echo density
and subtle detuning modulation
ValhallaRoom has been designed from a psychoacoustic perspective.
Instead of creating a simplified physical model of a simplified
physical space, VRoom generates early and late acoustic energy that
provides the spatial and phase cues needed to create an
�idealized� room impression.